UE4, screenshot
I was tasked with making a diorama which had to fit within a set budget - under 6000 poly’s and 4096 total texture size for all assets combined. This doesn’t include the wall, window and floor which were supplied as a base plate and foundation for which my concept/scene had to fit into. The assets were modelled in Max with some sculpting in ZBrush, textured in Substance (PBR) and captured in Unreal 4. Turned round in roughly a week, alongside other commitments - I had fun working on this one.
UE4, screenshot
UE4. screenshot
Scooter
Typical texture sheet, scooter maps shown - all texture maps total less than 4096x4096 for all of my assets combined
Wall props
Garbage
Drinks
Door & steps
Wireframe - under 6000 polygons