An old piece I originally did in UE4, then more recently I decided to give it a bit of a spruce up and bring into UE5.
I thought the concept would be an interesting one to practice the trim sheet workflow a little more. It uses 1 trim sheet for the carriage and props combined (minus the grass and trees), plus an additional smaller texture for the sign. I first created a rough block out which was used to determine the required modular elements and their most efficient utilisation within a single trim sheet. The final detailed versions of the modular assets/props were then created, the final structure assembled and presented in a simple Unreal scene I put together using some marketplace library assets (trees, grass etc).
Created in 3DS Max, ZBrush, Substance Painter and Unreal Engine 5.
Based on the cool concept by Alexander Shatohin: https://www.artstation.com/artwork/zWz9Z