I created this iconic movie prop as a game ready asset for Unreal Engine. After collating a variety of reference, I first created a simple block out to determine the correct scale, proportion, configuration etc. I then went on to create the high poly and low poly versions before baking and applying the textures. I presented this in a simple UE4 scene which I put together using stock assets.
Created using 3DS Max, Zbrush, Photoshop (labels/decals), Substance and Unreal Engine 4.