Blender screen grab - game ready model
Blender screen grab - game ready model
Assorted Clothing, Unity Assets
I created a whole range of clothing for MetaverseMe game and avatar creator (Unity), some of which are shown here. Including jackets, track suits, T-shirts, dresses, football kits, footwear etc. Made available as paid content for players’ avatars to wear in game. Most have multiple colourways and some feature real time fur. I also rigged them to fit the Unity character rigs. Clothing isn’t my usual area of expertise but it was a good opportunity to improve my organic modelling with some often tricky designs. The designs aren’t my own but interpreted from supplied concepts.
Created in Blender, Substance, ZBrush and Unity.
Unity screengrab with real time fur applied (alternate colourway)
Wireframe - 13k tri’s
Blender screen grab - game ready model
Wireframe 1850 tri’s
High poly ZBrush sculpt
Blender screen grab - game ready model
Blender screen grab - game ready model
Wireframe 6700 tri’s
Blender screen grab - game ready model
Wireframe 11000 tri’s
Unity screengrab with real time fur applied
Unity screengrab with real time fur applied
Wireframe 12000 tri’s (alternate colourway)
In game screen shot, full rigged