I wanted more practice creating stylized assets and was immediately attracted to this fun concept, after reminding me of something you might see firing huge bullets in Mario Land. I wanted to stay faithful to the original concept but did add some minor design tweaks where I felt necessary, it combines mostly hand painted textures with some PBR elements. I then expanded on this by creating an Unreal scene for both day and night with assets found on the market place. Created using 3DS Max, ZBrush, Substance Painter and Unreal Engine 4.
Game ready model: 1,500 polys
Concept by Artem Tsvetnov: https://www.artstation.com/artwork/QAJEL